![]() The Vulkan tools provides developers with the means to program their modern GPU hardware devices to be cross-platform. The SDK also features debugging capabilities and, as mentioned above, comes with Visual Studio project that allows you to build demo applications easily. The Vulkan Configurator is the application that allows users to manage Vulkan Layers globally, overwriting the configuration given by a Vulkan application. The Vulkan Layers included in the SDK target API validation and error checking, synchronization, command capturing, printing API calls, device simulations, FPS rate reporting, and more. Along with sample layers, source code files, and Visual Studio projects, they are all working together to allow developers to create and run Vulkan-based applications and Vulkan Layers. The package comes with various development components, header files, libraries, JSON files and runtime components. In other words, developers can use the same graphics API to target all the major mobile and desktop platforms.Ī specific API header is the backbone of the Vulkan SDK, which is reflected by its version. The SDK allows developers to take advantage of the power of the modern GPUs no matter the host device: PCs, consoles or portable devices. This next generation 3D graphics API is cross-platform, providing support and SDK installations for all the major platforms. Vulkan SDK provides developers with the tools they need to design applications that rely on the Khronos Vulkan API.
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